#APB RELOADED PLAYER COUNT FULL#
The upside is that the resourceful folk working on the game have long term goals for APB: Reloaded and spending time optimizing the game will enable for better framerates for both server-side performance (for less client-to-server lag, and this means you won't die as easily even though you clearly ran behind a wall while being shot at) and client-side performance (so there's fewer instances of rubberbanding, smoother frames during explosions and heavy firefights as well as less jerky lag during driving).Ĭoming full circle to the comments about matchmaking.if G1 can better improve performance and framerate it opens the door for having more players in a district, thus better and more balanced match-ups because the greater pool of players, the more matchmaking possibilities. Worse yet, the UE3 didn't get perfected until around the time of Gears of War 3, this means that the Reloaded Productions team still has a lot of work cut out for them to work around some of the shortcomings of the engine to accomplish a task no other developer has done with an open-world MMO action game. Unfortunately, Realtime Worlds started building APB: Reloaded using a poorly optimized and less versatile version of the Unreal Engine.
![apb reloaded player count apb reloaded player count](https://media.altchar.com/prod/images/940_530/gm-be99203c-b282-4d77-b878-c73bb85029a5-weapons.jpeg)
How immediate? Well, I don't want to get into the technicalities of it, but first of all APB: Reloaded is running on what I like to call the trash-version of the Unreal Engine - it was the version of UE3 that was still getting the kinks worked out of it that caused such a headache to game designers, such as the team at Silicon Knights dealing with the troubled Too Human dev cycle. And for everyone else we expect to release 1.10.2 very soon, which should have some immediate performance improvements. What could possibly go wrong?If you are one of our OTW testers, then expect to see the "OverKill" world come online in the next two weeks. It's a little bit like changing the oil in your car while travelling at 65 MPH down the highway. Given that turning off the game and entering an optimization-only cycle is not possible, we instead attempt the next best thing we optimize while running full speed.